Metal Gear Solid: Snake eater 3D Review

Posted: February 22, 2012 by E-mann in REVIEWS

It’s the 25th anniversary of Metal Gear and what do we get?  A port of a game that was ported just 3 months ago. Is Metal Gear Solid: Snake eater 3D a different enough version for you to spend money on again or should you skip it?

The story of Metal Gear Solid: Snake eater 3D is exactly the same as it always has been.  Snake has to go under cover in Soviet Russia so that he can save the world from a nuclear war.  MGS3 is a stand alone story so it’s a good introduction to the series for people that have never played it.

Everything you remember from the original MGS3 seems to have made it over but it’s a little bit muddy.  Despite the loss in texture resolution, the in-game graphics look great.  The cinematics have been given a nice face lift and use higher resolution models.  The cinemas have also been optimized to take advantage of the shaders in the 3DS.

The menu system has also been updated.  Now all the weapon and item selections are done on the touch screen so you don’t need to constantly pause the game to check the maps or adjust weaponry.  Despite the updates, the menus are still cumbersome and load slowly when trying to add camouflage and retrieve items from your bag. Speaking of camouflage, there is a new feature that lets you apply textures from objects in the real world by using the camera on the 3DS.

This version of MGS3 plays a lot like Metal Gear Solid: Peace Walker for the Playstation Portable.  Snake can now walk while crouching and you use the face buttons to control the camera.  This control scheme works well enough but I strongly suggest getting the circle pad add-on to play this game.  Along with the new controls, there are also sections that take advantage of the gyroscope function inside the 3DS to balance across bridges and beams.  This feature is probably the weakest of the additions to the game.  Moving the screen in any direction normally causes the 3d effect to be lost, so the game turns off the 3d temporarily until the balancing portion is over. This does help, but needless to say, it’s jarring when your eyes have to re-focus when the 3d turns back on.

All in all this was not a bad port of MGS3.  With that said though, I’m probably going to skip purchasing it. Personally, I can’t justify buying this when a visually superior portable version of the game will be out for the Playstation Vita later this year.  Not only that, but the Vita version can swap save data with the Playstation 3 console version, allowing you to play anywhere and whenever you want.  Also, this game costs as much as the HD collection does.  It makes more sense to buy 3 games for $40 then 1 game for the same price.  If you’re new to MGS3 and have a 3DS then definitely pick this up.  If you don’t then wait for the Playstation Vita version or get the Metal Gear Solid HD collection instead.


  • Updated textures during cinemas
  • The re-done control scheme from Metal Gear Solid: Peace Walker


  • The 3d
  • The gyroscope function
  • Badly designed menus

Metal Gear Solid: Snake eater 3D was developed by Kojima Productions and published by Nintendo.  It was released exclusively for the Nintendo 3DS and is available now for $39.99. The copy played for this review was a new retail copy.


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